﻿// Original author contact info: Owen Emlen (owene_1998@yahoo.com)
// Note: other individuals may also have contributed to this code
// Project hosted on CodePlex.com as of 1/10/2009 at http://www.codeplex.com/EmlenMud
using System;
using System.Xml.Serialization;
using System.ComponentModel;
using System.Reflection;
using System.Threading;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using BrainTechLLC.ThreadSafeObjects;
using System.Runtime.Serialization;

namespace BrainTechLLC
{
    [Serializable]
    [DataContract]
    public class Shop : GameThingBaseClass
    {
        [DataMember]
        public int _vnum;

        public int Vnum
        {
            get { return _vnum; }
            set
            {
                if (!_vnum.AreEqual(value))
                {
                    OnPropertyChanging("Vnum", _vnum, value);
                    _vnum = value;
                    OnPropertyChanged("Vnum", _vnum, value);
                };
            }
        }
    }
}
